Applying for an Indian Visa

Applying For An Indian Visa

I found my India visa application fairly onerous. I found the information on the internet slightly outdated and difficult to follow, so I thought I would write a guide.


Types of Visa

The Uk government website has links to the relevant websites that at first glance don't look all that official. It's worth being cautious as there are loads of other visa sites that are out sharking for business and I'm skeptical about how many are legitimate.

It's also worth looking at the India High Commission website in London to find the correct links and latest information.

Applications can be made by post, but it's easier to make them in Person at London or in the UK one of these consulates that handle visa applications: Birmingham, Manchester, Bradford, Newcastle, Liverpool, and Leicester.

There are two main types of visa that UK tourists will be interested in:

  • E-visa - Designed for short term travel up to 2 months, cost £39. application can be done all online and will be the best option for most.
  • Tourist Visa - Designed for long term travel up to six months, cost £110.

I went for the tourist visa, so I had more time and flexibility. It doesn't cost more for multiple entries, so that is what I opted for with the intention of staying for 4 months. So the rest of this guide will concentrate on that process.

Apply for a Indian Visa

As you can see the application process involves a lot of websites. But it's also worth noting that the Visa system has been outsourced to a company called VFS, so you apply directly through their site, which also has the correct supplementary information. If you apply directly on the visa site it's ok, but you'll have to go VFS to finish the process.

All of these sites are poorly designed with tiny links and attached documents. I found that you had to read it all carefully and click in a number of tabs

Before you apply you will need:

  • Passport number with 6 months left on your visa
  • A passport photo that you can upload to the site.
  • Various other personal information about your work, family and travels

The actual process was straight forward and functional. It's worth jotting down the temporary application number at the start in case you loose your connection and need to recover a half finished application.

You'll also need to make a note of the finished application number and download the form as you need this to access the details later.

You may need to wait a day before you can book a visa appointment and pay. I also found out that the payment and appointment tabs that you need to click on when you login don't work that well in chrome. So you may need to use Internet explorer like they recommend.

Paying and Printing

It's worth paying online before you go, as the consulate only accept cash.

I'm not keen on printing, but even though everything is online you need to print the following before you attend the visa appointment.

  • Your application and sign it.
  • A declaration found on the VFS site.
  • Your confirmed payment.
  • Your appointment details.

You will also need to take with you:

  • passport photos
  • passport

Some applications may need further doccumentation.

History of Coding

A good radio program that I've been listen to over the holiday is 'Codes that Changed the World' on BBC Radio Four it provides a short 15 minute history of four different coding langague and there impact on the world.  Not being much of a coder myself it is interesting to get an overview of some of the harder and older langagues such as Fortran and the large impact that they continue to have up to the present day on computers.

Dice Game

A great multiplication game

This is a game played in pairs and sits well with the year four Primary curriculum. It requires no preparation and reinforces the lessons already taught in multiplication, arrays, strategy and area.


  • square paper
  • 2 dice
  • coloured pencils
  • ruler

How to play

A player rolls the two dice and this creates the length and width of the rectangle that he now has to draw on a piece of squared paper in his chosen colour. The child multiplies the numbers together to give the correct multiplication fact. This is the number of squares in the centre of the piece of paper. They then write the fact and answer in the middle of the rectangle e.g. 5 x 6 = 30. Then the next player has a turn and records their rectangle in a different colour. The game continues until no one can draw another square. Then each player totals up the number of squares and the one with the most is the winner. To make the game harder for older children use 1-9 dice instead of 1-6

Another great resource for maths games that will need very little preparation and are good fun can be found at MathsSphere


Blockly is a block clicking pogram similar to scratch, that runs on javascript. It could be used with older children year 5/6 up to introduce them to blocks before using app inventor or for secondary school children as introduction to programming javascript. The challenges limit blocks making children think logically and forces them to use loops and program more efficiently

you an choose different avatars a spaceman, a panda, or the google peg man You can also share your code which will be useful for AFL or to refer to it later.

The turtle section is great for drawing shapes, thinking about angles and using loops.

Note: When I was using Blockly in my class I found that the page was blocked by my filtering service. I got around this by using a link on the brainpop site which got round this problem. Blockly is open source, so next time I'll download it and install it locally on our network or if you have the time you could embed it into your school website


Logo is an old programming language in the world of educational, but it could provide a good introduction to creating written programs before pupils move onto harder programming languages like python.  Logo works in plain English with commands such as FORWARD 10 meaning the turtle will move 10 steps forward. It allows you to program a turtle and using a pen create shapes, which could be linked to maths work on direction and shape.  A simple fee intro is which has a number of challenges to program shapes, which get increasingly complex. is another free website to use, where children can create and share projects and it has a number of free lesson, which easily explain the code.
A good way to introduce Logo before turning on a computer would be for children to work in groups with one child blind folded an the other children create a set of instructions for the blindfolded child to walk in a square.  This would get children thinking about using the correct terminology, such as turn left 90 degrees.  When the algorithm has been created children could then test it out using Bee Bot before then completing the same code on Logo.  BBC robots also provides a good introduction to the idea of sequencing directions without the need to type in code. When your class has mastered a square they can then start to create increasingly complex shapes, patterns or create whole journeys.  For secondary pupils the BBC website has some trickier challenges to complete.